Supplemental: Animated Armor (D&D)



DM: "You push through the now-unlocked wooden door and find yourselves in an expansive cave. Floor-to-ceiling pillars are equally spaced in rows, stretching to the far side of the room 200 feet away. Every other pillar has a lit brazier, casting an eerie, dim glow across the dirt floor."

Rogue: "Checking for traps. 17."

DM: "You are unable to find any traps in your immediate vicinity."

Barbarian: "So it's just a big empty room?"

Sorcerer: "I cast light on the furthest pillar from me I can reach."

DM: "A pillar 60 feet away from you shines, casting harsh, white light in all directions. The room grows significantly brighter, but it is now more difficult to see in the shadows behind the pillars."

Druid: "Can I Commune with Nature to get a layout of the room?"

DM: "Sure. What info are you looking for?"

Druid: "Any exits or secret areas attached this room, any living creatures in there with us, and if there's any influences from other planes afoot."

DM: "You close your eyes and reach out, the ethereal tendrils of your bond with nature poking and prodding the corners and crevices of the cave but find nothing exceptional. You feel the natural ebb and flow of nature wash over, signifying no extraplanar influence, however you do sense a small amount of rapid movement at the far end of the room."

Barbarian: "I draw my hammer."

Rogue: "I slip into the nearest shadow and quickly apply poison to my daggers."

Druid: "Do I know what's moving?"

DM: "You do not. Everyone roll perception for me."

Barbarian: "8"

Rogue: "12"

Druid: "19"

Sorcerer: "14"

DM: "Druid, you hear a faint buzzing in the distance."

Druid: "Buzzing? Like machinery?"

DM: "More natural. You all hear the heavy clank of moving armor on the other side of the room."

Barbarian: "I shout into the room, 'COME AND FIGHT IN THE LIGHT. THE SHADOWS ARE FOR COWARDS.'"

Rogue: "Uh, rude?"

Barbarian: "You heard what I said."

DM: "The buzzing has grown loud enough for you all the hear it now, and it grows louder by the second. The clanking of the armor is getting nearer, but the cavernous nature of the room makes it difficult to pinpoint where the noises are coming from."

Sorcerer: "I cast light on another pillar. This one on the other side of the room from before."

DM: "A different pillar illuminates, rearranging and minimizing, but not entirely removing, the many shadows in the room. You all see a large humanoid in shining, silver armor step out from behind a distant pillar. It makes no further movement or sounds."

Sorcerer: I say, "Hello! We aren't looking for a fight, we're just exploring. Is it okay for us to be here?"

DM: "The sound is muffled, but you hear a voice come from within the suit of armor say, 'Be...here?'"

Sorcerer: "...yeah. Are we allowed to be in this cave? We don't want to intrude, so if we are we'll just turn around and leave."

DM: "The suit of armor stumbles forward a couple of steps then falls to one knee, head down."

Rogue: "Should we be worried?"

DM: "The armor looks back up at the party. The air is tense and filled with a cacophonous buzzing. Your hear the voice again, 'Bee...here...'". With one guantlet the armor reaches up to its visor and flips it open. A horrible, tumbling, buzzing, whizzing torrent of bees shoots out from the helmet, barreling toward you all en masse, enveloped in a dark aura of evil. Before any of you have a chance to react, they are upon you. Roll for initiative."

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